Crystal Room
The crystal room is a place where players warp into via crystal points. It was inspired by environments found in Final Fantasy XIV. All assets were made inside of Maya and textured in Substance Painter. The crystal was also imported into ZBrush where a high poly version was made. The high poly version was then baked onto a low poly version of the crystal. All meshes were added and placed into Unreal.
The crystal room is a place where players warp into via crystal points. It was inspired by environments found in Final Fantasy XIV. All assets were made inside of Maya and textured in Substance Painter. The crystal was also imported into ZBrush where a high poly version was made. The high poly version was then baked onto a low poly version of the crystal. All meshes were added and placed into Unreal.